*Note - Glenn teaches figure drawing as
well as animal drawing. Facebook doesn't like us sharing the human figure
drawing lessons to those who come to this site from there, so you can find that
information in Glenn's trainings if that is what you are here for.
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Drawing Manual on the #1 skill that will add life to your drawings
You Need to
Think 3-Dimensionally for Your Drawings Appear Realistic
(Most artists are taught to "copy" what they are viewing
2-dimensionally and this produces a very "flat" drawing)
Glenn Vilppu has been teaching
professionals in the
animation industry since his early days working at Disney (He worked on The
Fox and The Hound as one of his projects). He has maintained a
strong presence in the fine-art world simultaneously and many of his clients are
professional artists making a living from their art.
Vilppu has distilled the training passed
down from the Renaissance Masters, like Michelangelo, Pontormo, DaVinci, (and so
on) into a simple method
that will teach you to
understand the how to draw the human figure
so that you can
create any pose
from any angle
from just your imagination!
Most artists today have not learned these
techniques that the Old Masters used. During the time when Glenn was in school,
studying at Art Center, it was more popular to study "abstract" art instead of
the methods of the Old Masters. He was one of very few people who veered in this
"unconventional" direction, instead of moving "forward" with the times, going
"back in time" to study the great art of the Renaissance.
As a result of this rift that formed
between Abstract vs Renaissance, most artists at that time, who then went on to
teach art for future generations, only know the method of "copying" what you see
onto paper, as if you are looking through a 2-dimensional surface at your model.
You may be familiar with the concept of using a grid to line up different parts
of your drawing, looking to see where the shading is on the model and then
drawing it where you see it... that sort of thing is the "copying" approach.
Instead, Glenn teaches us a method that
actually has us think about what we are seeing - first we analyze the gesture so
that we can communicate the Action in our drawing. Without this
action/gesture communicated, the viewer cannot look at the image and see it as
"alive" or "real". (This is one of the biggest reasons animators learn
this method - their characters really do need to come across as alive and moving
He then teaches us to analyze the volumes
3-dimensionally. In order for a drawing to appear "real", it needs to
communicate what we naturally see in real life, which is 3-dimensional.
Interestingly, since the paper causes us to be creating a 2-dimensional
rendition of what we are seeing, we need to learn the techniques that help us
"translate" from 3-d to 2-d that appears as if it is 3-d. Further steps,
such as in the use of tone and shade can either enhance our communication of
this 3-dimensionality or it can ruin the drawing and make it look flat or "off".
The other aspects of what was passed down
from these Old Masters is that of "constructing" the human figure, essentially
understanding just enough of the actual anatomy, muscles and structure, to be
able to draw a realistic human form. You can and will understand enough of this
to be able to draw a figure from your imagination.